Take control as one of the land's f a r m e r -- plant a seed and talk to it as it grows. Help improve the lives of folks.... or don't?

Multiple endings to be experienced :)

the game runs faster on windows (than on web) so if you're playing on windows, you might wanna download it 

Controls - Web/Mobile

Tap/click  & hold - Movement

Tap/click - Talk, select dialogue option

Controls - Windows

WASD - Movement, select dialogue option

E - Talk, confirm dialogue option

Esc - Menu for restarting or going back to main menu


characters - https://pvgames.itch.io/mythos-reawakening

hellhound - https://iknowkingrabbit.itch.io/heroic-creature-pack

flower - https://josephseraph.itch.io/sc-monster-pack-1

background music - https://www.twitch.tv/kpu4you


My entry for: https://itch.io/jam/extra-credits-game-jam-6


Extra Historian -- Setting was based on Angkor Wat (although I'm not sure how much it looks like it)

Extra Distance -- You can't get too near to other people!


Extra Credit is the reason why I decided to go to undergrad for game development

i've learned so much since then and i wanted to show my appreciation of Extra Credit somehow

PlatformsWindows, HTML5
Rated 4.5 out of 5 stars
(2 total ratings)
GenreVisual Novel
Made withAdobe Photoshop, Unity
TagsAtmospheric, Cozy, Narrative, Non violent, Pixel Art, Short, Text based, Unity
Code licenseMIT License
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, Subtitles


Download NowName your own price

Click download now to get access to the following files:

Version 1.0 43 MB


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i loved it the characters are amazing and super interesting!! 


Great game! :)
Charming dog and characters




I love how sound voices of characters. The dog is very charming in conversation, especially when you pet him. I also liked the very fact that the idea of "active listening" was conveyed. Thank you for game!


Thank you for the game!

I really enjoyed it! The humor is great as is writing in general, and it was interesting to explore different outcomes. What fascinated me was the whole 'audiobotany' concept and how you played around it to explore ideas of social awkwardness, meaningful conversation, and emotional intelligence. Also, the world of this game looked and sound very strange, but this worked to sharpen the message rather than distract from it. Great work!


I didn't get the story. The last thing that happened to me was that the player said: "Can I ask you a question?", after that I couldn't talk to anyone.

Unfortunately, I couldn't test all of the routes in the game, but usually you'll end with a repeating dialogue from the Hellhound. I think there's one route that would end with no dialogue available, sorry about that :\

Hey, like your game's artstyle, but I most say the dialog sound is pretty annoying, makes me want to skip it.

Whoops, it's my first time writing for a game, but I appreciate the feedback regardless :)

The writing was not a problem, there was a sound that played while the character where talking that was a bit annoying. That is all :)

Wonderfull looking game on the other hand. Keep it up! :)

Ah, thanks for clarifying! I wished I had time to add some volume adjustment options screen, but I couldn't fit it into the length of the jam :(


Really interesting concept - great work.

Thanks! Hope you enjoyed it :)


Zzzooom ! Ah ah ! Your game gives a great message, I really like it :)

Glad you caught the 'zzooom' :) I did all my SFX and absolutely enjoyed making all the wacky noises. Thanks for leaving such a kind comment !