i loved it the characters are amazing and super interesting!!
sometimes we just want someone to talk to, sometimes we don't
Take control as one of the land's f a r m e r -- plant a seed and talk to it as it grows. Help improve the lives of folks.... or don't?
Multiple endings to be experienced :)
the game runs faster on windows (than on web) so if you're playing on windows, you might wanna download it
Controls - Web/Mobile
Tap/click & hold - Movement
Tap/click - Talk, select dialogue option
Controls - Windows
WASD - Movement, select dialogue option
E - Talk, confirm dialogue option
Esc - Menu for restarting or going back to main menu
characters - https://pvgames.itch.io/mythos-reawakening
background music - https://www.twitch.tv/kpu4you
My entry for: https://itch.io/jam/extra-credits-game-jam-6
Extra Historian -- Setting was based on Angkor Wat (although I'm not sure how much it looks like it)
Extra Distance -- You can't get too near to other people!
Extra Credit is the reason why I decided to go to undergrad for game development
i've learned so much since then and i wanted to show my appreciation of Extra Credit somehow
|Made with||Adobe Photoshop, Unity|
|Tags||Atmospheric, Cozy, Narrative, Non violent, Pixel Art, Short, Text based, Unity|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, Subtitles|
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Great game! :)
Charming dog and characters
Mean dog told me to ASDFCASFAJWEKFJAWEKFLAWJEFKLAWJFAWMSD<>FMASDKLFJSADKFM<>VMNZXCJVZXKCJV LKASDFKJAWEKLMC AS >< DJMAFLKSDFJMWAELKFWAKEFJALWKEFJAWLKEFJSADCMZX>VJLKZJVLZKSJ ASDJFWIOFWIOFJQLWKFJ SLKDJF LKASMNXVCBKFJV;LASFJMASLDK,FMWAE;LFKQJFPOSZMVL;MZVZ;XVKASDJFLKAFJAWE..... :V
I love how sound voices of characters. The dog is very charming in conversation, especially when you pet him. I also liked the very fact that the idea of "active listening" was conveyed. Thank you for game!
Thank you for the game!
I really enjoyed it! The humor is great as is writing in general, and it was interesting to explore different outcomes. What fascinated me was the whole 'audiobotany' concept and how you played around it to explore ideas of social awkwardness, meaningful conversation, and emotional intelligence. Also, the world of this game looked and sound very strange, but this worked to sharpen the message rather than distract from it. Great work!
I didn't get the story. The last thing that happened to me was that the player said: "Can I ask you a question?", after that I couldn't talk to anyone.
Unfortunately, I couldn't test all of the routes in the game, but usually you'll end with a repeating dialogue from the Hellhound. I think there's one route that would end with no dialogue available, sorry about that :\
Hey, like your game's artstyle, but I most say the dialog sound is pretty annoying, makes me want to skip it.
Whoops, it's my first time writing for a game, but I appreciate the feedback regardless :)
The writing was not a problem, there was a sound that played while the character where talking that was a bit annoying. That is all :)
Wonderfull looking game on the other hand. Keep it up! :)
Really interesting concept - great work.
Zzzooom ! Ah ah ! Your game gives a great message, I really like it :)